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''Call of Cthulhu'' is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as ''CoC'', is published by Chaosium; it was first released in 1981 and is currently in its seventh edition, with many different versions released. It makes use of Chaosium's Basic Role-Playing (BRP) system, with special rules for Sanity. ==Gameplay== The setting of ''Call of Cthulhu'' is a darker version of our world, based on H. P. Lovecraft's observation (from his essay, ''Supernatural Horror in Literature'') that "The oldest and strongest emotion of mankind is fear, and the strongest kind of fear is fear of the unknown." The original game, first published in 1981, uses mechanics from Basic Role-Playing, and is set in the 1920s, the setting of many of Lovecraft's stories. Additional settings were developed in the 1890s ''Cthulhu by Gaslight'' supplement, a blend of occult and Holmesian mystery and mostly set in England, and modern/1980s conspiracy with ''Cthulhu Now.'' More recent additions include 1000 AD (''Cthulhu: Dark Ages''), 23rd century (''Cthulhu Rising'') and Ancient Roman times (''Cthulhu Invictus''). The protagonists may also travel to places that are not of this earth, represented in the Dreamlands (which can be accessed through dreams as well as being physically connected to the earth), to other planets, or into the voids of space. ''Call of Cthulhu'' uses the Basic Role-Playing system used by other Chaosium games (first seen in ''RuneQuest''). For as long as they stay functionally healthy and sane, characters grow and develop. ''Call of Cthulhu'' does not use levels, but is completely skill-based, with player characters getting better with their skills by succeeding at them. They do not, however, gain "hit points" and do not become significantly harder to kill. Unlike Dungeons and Dragons, which typically uses a d20 to determine outcomes of particular decisions and events, ''Call of Cthulhu'' uses percentile dice (with a results ranging from 1 to 100) to determine such events. Every player statistic is intended to be compatible with the notion that there is a probability of success for a particular action given what the player is capable of doing. For example, an artist may have a 75% of being able to draw something (represented by having 75 in Art skill), and thus rolling a number under 75 would yield a success. Rolling 1/5 or less of the skill level (1-15 in our example) would be a "special success" (or an "impale" for combat skills) and would yield some extra bonus to be determined by the keeper. For example, the artist character might draw especially well or especially fast, or catch some unapparent detail in the drawing. The players take the roles of ordinary people drawn into the realm of the mysterious: detectives, criminals, scholars, artists, war veterans, etc. Often, happenings begin innocently enough, until more and more of the workings behind the scenes are revealed. As the characters learn more of the true horrors of the world and the irrelevance of humanity, their sanity (represented by "Sanity Points", abbreviated SAN) inevitably withers away. The game includes a mechanism for determining how damaged a character's sanity is at any given point; encountering the horrific beings usually triggers a loss of SAN points. To gain the tools they need to defeat the horrors – mystic knowledge and magic – the characters may end up losing some of their sanity, though other means such as pure firepower or simply outsmarting one's opponents also exist. ''Call of Cthulhu'' has a reputation as a game in which it is quite common for a player character to die in gruesome circumstances or end up in a mental institution. Eventual triumph of the players is not assumed. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Call of Cthulhu (role-playing game)」の詳細全文を読む スポンサード リンク
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